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Former Nintendo employee on the struggle of creating Metroid Prime's logo, and the crunch on Zelda: Ocarina of Time
Former Nintendo employee on the struggle of creating Metroid Prime's logo, and the crunch on Zelda: Ocarina of Time
Long hours, tough decisions, and major stressLong hours, tough decisions, and major stress
03.05.2022, 229 просмотров.
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